
+3
Under review
Ideas for next Quell game
We are in the process of testing some new ideas for a third Quell game. What would YOU like to see?
Customer support service by UserEcho
Would be nice if it could remember the players' solutions -- a few times when going back to a level to get "Perfect", it took a while to remember how I'd tackled it. Seeing a replay of my best solve so far would have been handy.
Maybe when drops combine they could become larger/heavier and could then break certain elements.
Drop runs over a patch of sunlight and breaks ("refracts") into two or more rainbow coloured drops ... certain pills can only be collected by a drop of the right colour.
Great game
Also I agree thinking through solutions in a more relaxed setting (as opposed to more dexterous and timed moves) is what makes Quell so special.
Otherwise I like all these suggestions!
I would like to see a mechanic where combining drops gives them new abilities or powers. And splitting combined drops on spikes (or roses) makes the drops single again. I feel like that would be interesting.
Perhaps a way to make the Spirit into a water drop would be cool. Or turn a water drop into a spirit.
And as a suggestion for the next Quell, I would actually ask for fewer new mechanics. But the end of Momento, there were so new mechanics I almost felt a little overwhelmed. Its my only "complaint" about the game. Honestly, with all the new mechanics you introduced, you could have made two Quells. So thanks for giving us so much value for our money, but perhaps one or two less next time.
It'd be easy to implement but then you had to choose a direction where you could "end" this ghost-mode - maybe by collecting another pearl again because u would end up in moving endless if you choose the wrong direction :D
It sounds cool but ... I don't know ... :/
OR
... that some stone-blocks are traps which you cannot see at first [like the gems].
Maybe you can only hit them once then fall down and the level resets itself.
=> Could be used for levels that are more difficult.
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Another idea could be another mode | extra mode - a labyrinth where u have to escape in a given time OR within an amount of moves.